Low PolyCharmingly few polygons.
Flat-shaded polygon figures stand in a matte 3D scene, with pixelated textures warping across faces and fog cutting off the distance in one hard line.
Make it yoursRetro game night posts, chiptune gig reminders, and outdoor volunteer day stories.
Describe a foreground figure and a mid-distance object for the fog to swallow. Avoid realism or shine; a story suits the fog plane cutting across the height.
See the style in action.
Open larger viewVertical story (9:16)Meteor Night
Open larger viewSquare post (1:1)Sound System Sunday
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The prompts behind these social posts.
Each post above was generated from the prompt below it, unedited. Copy one as-is or change the details. Your image-making app may interpret the style differently each time.
Vertical story (9:16) · GPT Image 2.5 SunburstMeteor NightRead the exact prompt
Create a finished vertical social media story graphic announcing an event, in a 9:16 aspect ratio. Produce the graphic itself, without a phone frame, app interface, or mockup. Keep all text inside the middle 80% of the height so app controls do not cover it. POST TEXT Use the following event information exactly as written. The labels before each colon are for you, not for the graphic; print only the text after them. Do not invent extra event details. Title: Meteor Night When: Friday, November 6, 2026 · 8pm Where: Twin Peaks Summit Highlights: Telescopes, hot drinks, and the Leonid meteor shower Admission: $3 · Dress warm Presented by Fog City Astronomers ART DIRECTION Interpret the supplied brief in Low Poly style. Visual vocabulary: each polygon face is a single flat, completely unshaded colour — no highlight, no gradient within a face; zero reflections or specularity on any surface — fully matte throughout; textures visibly pixelated at 64×64 resolution, warping across polygon edges; hard, unconvincing shadows — a dark polygon beneath figures, nothing more; distance fog as an abrupt flat colour cutoff, not a smooth gradient. Lettering direction: chunky geometric sans-serif suggesting early 3D UI; drop shadows or emboss effects typical of PS1-era menus; bold, simple, high contrast against dark backgrounds. Suggested colors: flat, unshaded polygon colours — vivid but matte; no metallic or iridescent tones. Composition: 3D scene with foreground polygon figures; abrupt fog plane cutting off mid-ground; void or flat-colour sky. Atmosphere: uncanny, naive, lo-fi, earnestly primitive. Keep out of the design: specular highlights or reflections of any kind, ambient occlusion or global illumination, normal maps or bump maps adding surface detail, smooth gradient fog — it must cut off abruptly, modern PBR (physically based rendering) materials, artificial yellowing or ageing. Apply the visual language to the supplied brief; do not invent historical affiliations, endorsements, or extra copy. ILLUSTRATION NOTES A tall low-poly hill with a blocky telescope figure, meteors as flat triangles, fog cutting the base. These notes guide the imagery; do not print them as text. This will be viewed on a phone: keep the event name very large, use few words at a large size, and leave generous margins. Keep supporting details readable with clear contrast. Check spelling and retain the supplied wording. Do not include these instructions, labels, watermarks, or extra slogans in the artwork.
Square post (1:1) · GPT Image 2.5 SunburstSound System SundayRead the exact prompt
Create a finished square social media graphic announcing an event, in a 1:1 aspect ratio for an Instagram or Facebook feed. Produce the graphic itself, without a phone frame, app interface, or mockup. POST TEXT Use the following event information exactly as written. The labels before each colon are for you, not for the graphic; print only the text after them. Do not invent extra event details. Title: Sound System Sunday When: Sunday, August 30, 2026 · 2pm–8pm Where: Dolores Park Highlights: Roots, dub, and dancehall all afternoon Ita Vibes Sound with special guests Admission: Free · Bring a blanket Presented by Posterage ART DIRECTION Interpret the supplied brief in Low Poly style. Visual vocabulary: each polygon face is a single flat, completely unshaded colour — no highlight, no gradient within a face; zero reflections or specularity on any surface — fully matte throughout; textures visibly pixelated at 64×64 resolution, warping across polygon edges; hard, unconvincing shadows — a dark polygon beneath figures, nothing more; distance fog as an abrupt flat colour cutoff, not a smooth gradient. Lettering direction: chunky geometric sans-serif suggesting early 3D UI; drop shadows or emboss effects typical of PS1-era menus; bold, simple, high contrast against dark backgrounds. Suggested colors: flat, unshaded polygon colours — vivid but matte; no metallic or iridescent tones. Composition: 3D scene with foreground polygon figures; abrupt fog plane cutting off mid-ground; void or flat-colour sky. Atmosphere: uncanny, naive, lo-fi, earnestly primitive. Keep out of the design: specular highlights or reflections of any kind, ambient occlusion or global illumination, normal maps or bump maps adding surface detail, smooth gradient fog — it must cut off abruptly, modern PBR (physically based rendering) materials, artificial yellowing or ageing. Apply the visual language to the supplied brief; do not invent historical affiliations, endorsements, or extra copy. ILLUSTRATION NOTES A blocky low-poly speaker stack on a flat park lawn, fog cutting off the trees behind. These notes guide the imagery; do not print them as text. This will be viewed on a phone: keep the event name very large, use few words at a large size, and leave generous margins. Keep supporting details readable with clear contrast. Check spelling and retain the supplied wording. Do not include these instructions, labels, watermarks, or extra slogans in the artwork.
Prompt version 1 · 2 generated examples · Copy-and-paste guide →